In pixel art graphics you have something that’s extremely low resolution, and you want to blow it up to 2x, 4x, 8x, or maybe even more, its original resolution. If you’re a pixel artist, a word of warning: most of the tips in this post don’t fully apply to your situation. Note: Pictures in this blog post used the beautiful 2D assets from the Asset Store, in this blog we use art by the artist Mikael Gustafsson. “How big do they need to be?” As usual in game development, the answer to this question is “it depends”, but let’s go over a few concepts that will make the decision easier. Unity doesn’t express the size of an object in pixels and this can confuse artists who are creating assets for 2D games. In recent years, we’ve been working on a lot of features that help you create 2D games in Unity: Sprite atlas, 2D physics, a Tilemap feature for rectangular, hexagonal or isometric worlds, the spline-based Sprite Shape, 2D animation, and more. Read this blog post to get a better idea of what’s the best course of action for your project. At game events and online, people often ask me this question: “I’m making a 2D game in Unity for both PC and mobile: what resolution should my assets be?” There is no simple answer to this question that covers all cases.
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